![]() ![]() This is nice, though I prefer not to use the N163 extensively and use only the 2A03 and the FDS, if absolutely necessary. Member for: 3508 days Location: !wow Status: Offline ![]() A little bit different, but sort of the same concept. I did something similar in one of my non-chiptune beats. ![]() To me, it makes the song feel incomplete, making listeners keep waiting for more to the song, which actually makes it more complete in a way. I didn't really feel out of place composing it like that. As for the thing about skipping the tempo in Masked Man and High Stakes, it just seemed to work so I went with it. I think I did the drums at the same time as the song on that one. I worked on half of it, stopped working on it for a few months, then finished it up. Wasn't that confusing to work with?Yeah I was working on Rising Moon for quite some time. The way you skipped the tempo along with the riff in Masked Man and High Stakes was something I'd never seen before. Infinite Run One stuff was pretty catchy, seems fitting for that sort of game. Noise drums in the first part Rising Moon were excellent. Anyways, any feedback positive and negative are welcomed, as long as it isn't stupid like "this sounds like a dying cow", which isn't very constructive at all.īandcamp | Facebook | Tumblr | Twitter These tracks cover about the last two years of stuff I've composed. Sorry about the big post, but I figure it's better than making separate topics for each thing. I have a boss theme started, but it's not really finished and I'm not sure about it yet anyways. I have a outside level and water level theme completed. ![]() Adventure Awaits! is going to be the title theme. This one however is based on my Everyday it Rains song. The Adventures of Kroma 2 - As guessed, another indie game soundtrack. The ninth and tenth theme are work in progress tracks that I don't know if they will be in the game yet. The rest of them are level themes of various sorts. Can't Catch Me and High Stakes are boss themes. The first theme, On the Run, is the title theme. There are too many themes to list so I'll summarize them. The basic premise is your a bad dude shooting cops collecting money and escaping the law. This game is inspired by Mega Man or something. That theme apparently plays when you rack up enough points and a boss comes out.Ĭops - Another indie game soundtrack. The third theme, Unease, is the main tune that plays throughout the game. The second theme, Are You Ready, is the character select theme. The first theme, Anticipation is the menu theme. It's a basic endless running platform game. Infinite Run One - Soundtrack for an indie game someone asked me to compose for. The other 2 are remix themes of the 3rd street fight area in Urban Champion, and the main tune for Taizo Hori, aka Dig Dug. Anyways, 3 of the tunes are original menu based songs. Urban Champion's theme was originally made using the FDS module, but I'm hoping to convert it to a MMC5 song to match the other songs I composed. I pictured a cowboys experiences from sunset to the break of dawn when I composed this.įamicom Fighters - Original and remix tunes for a fighting game a friend of mine is working on based around old school characters. Nothing Can Hold Me Down - Someone asked if I could make a song similar to my Welcome to Fist song. (If you want to see any of my older stuff here's the old topic - don't post in it though please.)įirst off I'll showcase my single tracks.ĭance with the Dimjim - Friend asked me to make him a theme for his DnD character and I came up with this. Haven't posted my stuff in a while so I guess here I go. ![]()
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